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entry point of the application

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i started using unity 6 months ago, and all i can say it is a great tool for making interactive and realtime applications. i now have some experience and i dont ask too much any more in the forums, i just need a little more to understand the big picture as far as programming is concerned.

so far i programed many tools, scripts and components and i am wondering how you organized all of the stuff you make. what is the entry point of the application?

i dont think that i have entry point specifically in my project, i have update loop in the script that is attached to the camera where rendering begins but i would like to know how others do it.

do you have a GO where you instantiate everything else or some other method. i would like to keep things organized and tidy and i am looking for somebody more experienced to explain what are the most efficient methods...

thanks!


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